A couple of obvious strategy notes that should be included:
* Moves that target friend and foe alike (like EQ or a line range move) are not affected by Nontraitor.
* Nonsleeper also prevents self-inflicted sleep.
* Bodyguard doesn't work against moves that target multiple targets (room moves, "everyone around you" moves, Wide Slash, etc.)
* Absolute Mover doesn't allow you to walk diagonally into walls, so it doesn't grant ghost mobility to Palkia.
* Pokémon with Wary Fighter do not take a step back from missing line-range attacks even at point-blank range. You will back up from missing a room attack (so Silver Wind in a Monster House might cause you to back straight out of the room...) or from Protect failing, etc.
* Don't equip Scope Lens on anyone with Sharp Shooter.
* Don't equip Heal Ribbon on anyone with Quick Healer.
* Budew and Riolu can both learn Brick Tough. The moment they do, they may evolve.
* Anyone who learns Lava Evader may learn the elemental Hyper Beams and Draco Meteor if they are at L72.
* Type-Advantage Master is useless on anyone with Normalize.
* STAB is counted as one "advantage" for the purposes of Weak-Type Picker.
* Turn off All-Terrain Hiker with any Pokémon that has floating mobility. Turn it off for Pokémon in the Shuppet, Banette, and Darkrai families unless you don't want them going into walls.
* Lava Evader should be turned off for Fire-types and those not of Fire-type but with lava mobility (Groudon) unless you want them to deliberately avoid lava...
A couple of pages that might need to be modified for the benefit of the pages:
* All move pages will need to have their range type and target types added. Important for Intimidator, which doesn't work against line range or room range moves from point blank.
* Gluttony - Energy Saver affects belly use, so does Gluttony.
* Pressure - May need to point to No-Charger and PP Saver.
* SolarBeam - SolarBeam in sun + No-Charger = 1 PP, not 2.
A couple of pages that might help, that are missing from Bulbapedia:
* Movement Speed - a key mechanic of MD, replacing the speed stat from the main games. A Pokémon can have up to five speed buffs and five speed debuffs, which last for some number of turns (there's a reason why Agility is incredibly powerful in MD). Each buff cancels out a debuff, but movement speed is clamped to +4 (4 actions per turn) and -1 (one action every 2 turns). Time Tripper and Speed Boost award permanent buffs, so doesn't count against the limit.
* Stat stages in MD. See my other post on that. Long and short, +10 and -10 instead of +6 and -6.
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